PIXI Engine
A microservices engine for online board games — dice, turns and rules for Monopoly-style play, with real-time rooms built on AUXTA.
PIXI Engine is a microservices engine for online board games — dice, turn-based play (think Monopoly-style games) and more. Instead of one monolith, it is a set of focused services, each tailored to a particular task: online game rooms built on AUXTA, plus rules, maps and player state. Compose these building blocks to run real-time, multiplayer board games with authoritative game state and turn management, scaling each service independently with load.
What makes PIXI Engine worth your time.
- Built for board games — dice, turns and rules for Monopoly-style and other turn-based games.
- Microservices architecture — focused services, each tailored to a specific task.
- Game rooms on AUXTA — real-time online rooms powered by the AUXTA decisioning engine.
- Rules service — authoritative game rules and turn management.
- Map & players — board maps and per-player state for every game.
- Online multiplayer — designed for real-time, room-based play.
- Horizontally scalable — services scale independently with load.
PIXI Engine is delivered and licensed directly — here is how building on it works.
- Request access
Contact us to build on the engine and discuss deployment and licensing.
- Deploy the services
Stand up the rooms (AUXTA), rules and map services in your own environment.
- Build your game
Model your board, rules and turns, then connect players to real-time rooms.
PIXI Engine is a deployable microservices engine delivered and licensed directly. Request access and we’ll discuss how to build your board game on it, along with deployment and licensing.
System requirements- Deployment
- Self-hosted microservices on your own infrastructure
- Architecture
- Focused services — rooms, rules, map and players
- Rooms
- Real-time online rooms built on AUXTA
- Play
- Dice and turn-based games (e.g. Monopoly-style)

