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About

PIXI Engine is a microservices engine for online board games — dice, turn-based play (think Monopoly-style games) and more. Instead of one monolith, it is a set of focused services, each tailored to a particular task: online game rooms built on AUXTA, plus rules, maps and player state. Compose these building blocks to run real-time, multiplayer board games with authoritative game state and turn management, scaling each service independently with load.

What makes PIXI Engine worth your time.

  • Built for board games — dice, turns and rules for Monopoly-style and other turn-based games.
  • Microservices architecture — focused services, each tailored to a specific task.
  • Game rooms on AUXTA — real-time online rooms powered by the AUXTA decisioning engine.
  • Rules service — authoritative game rules and turn management.
  • Map & players — board maps and per-player state for every game.
  • Online multiplayer — designed for real-time, room-based play.
  • Horizontally scalable — services scale independently with load.

PIXI Engine is delivered and licensed directly — here is how building on it works.

  1. Request access

    Contact us to build on the engine and discuss deployment and licensing.

  2. Deploy the services

    Stand up the rooms (AUXTA), rules and map services in your own environment.

  3. Build your game

    Model your board, rules and turns, then connect players to real-time rooms.

PIXI Engine is a deployable microservices engine delivered and licensed directly. Request access and we’ll discuss how to build your board game on it, along with deployment and licensing.

System requirements
Deployment
Self-hosted microservices on your own infrastructure
Architecture
Focused services — rooms, rules, map and players
Rooms
Real-time online rooms built on AUXTA
Play
Dice and turn-based games (e.g. Monopoly-style)